PoE DPS Calculator
Calculate Your PoE DPS
Enter your character’s damage stats to estimate your Damage Per Second (DPS) in Path of Exile. This is a simplified hit-based DPS calculator.
Estimated DPS
Average Non-Crit Hit: 0
Average Crit Hit: 0
Average Hit (with Crit): 0
Formula Used (Simplified):
Avg Base = (Min + Max) / 2
Inc Multi = 1 + (%Inc / 100)
More Multi = (1 + %More1/100) * (1 + %More2/100) * …
Avg Non-Crit = Avg Base * Inc Multi * More Multi
Avg Crit = Avg Non-Crit * (%Crit Multi / 100)
Avg Hit = (Avg Non-Crit * (1 – %Crit Chance/100)) + (Avg Crit * %Crit Chance/100)
DPS = Avg Hit * Speed
DPS vs. Critical Strike Chance
Chart showing how DPS changes with Critical Strike Chance (0-100%), keeping other factors constant.
DPS vs. Attack/Cast Speed
Chart showing how DPS changes with Attack/Cast Speed (0.5-5 per sec), keeping other factors constant.
Damage Breakdown Table
| Component | Value | Notes |
|---|---|---|
| Average Base Damage | 0 | (Min + Max) / 2 |
| Increased Damage Multiplier | 1 | 1 + (%Inc/100) |
| Total More Damage Multiplier | 1 | Product of (1 + %More/100) |
| Average Non-Crit Hit | 0 | Base * Inc * More |
| Average Crit Hit | 0 | NonCrit * Crit Multi |
| Effective Crit Multiplier | 1 | Weighted by Crit Chance |
| Average Hit (with Crit) | 0 | Combines Non-Crit and Crit |
| Final DPS | 0 | Avg Hit * Speed |
Table showing intermediate values used in the PoE DPS calculation.
What is a PoE DPS Calculator?
A PoE DPS Calculator is a tool used by players of the game Path of Exile to estimate the damage per second (DPS) their character’s skills can deal. It takes various in-game stats like base damage, increased damage modifiers, “more” damage multipliers, attack or cast speed, critical strike chance, and critical strike multiplier to provide an estimated DPS figure. Understanding your DPS is crucial for gauging your character’s effectiveness in combat, especially when comparing gear upgrades or different skill gem setups.
Players, from beginners to veterans, use a PoE DPS Calculator to optimize their builds, make informed decisions about item purchases or crafting, and see how changes to their passive tree or gear affect their damage output. While in-game tooltips provide some DPS information, they often don’t account for all conditional modifiers or complex interactions, which a more detailed PoE DPS Calculator or external tool like Path of Building (PoB) can help estimate more accurately.
Common misconceptions include thinking that a simple PoE DPS Calculator provides an exact, infallible number. In reality, PoE’s combat is dynamic, involving enemy defenses (resistances, armor), curses, and various conditional buffs and debuffs that can alter effective DPS. This calculator provides a baseline hit DPS under the specified conditions.
PoE DPS Calculator Formula and Mathematical Explanation
The calculation for hit-based DPS in Path of Exile involves several steps, combining your base damage with various modifiers:
- Calculate Average Base Damage: This is the average of your skill or weapon’s minimum and maximum base damage:
`Average Base Damage = (Minimum Base Damage + Maximum Base Damage) / 2` - Calculate Total Increased Damage Multiplier: Sum all your “% increased damage” modifiers (from the passive tree, gear, jewels, etc.) and add 1 (for the base 100%):
`Total Increased Damage Multiplier = 1 + (Total % Increased Damage / 100)` - Calculate Total More Damage Multiplier: “More” damage multipliers are multiplicative with each other. Convert each “more” percentage into a multiplier (e.g., 30% more is 1.30) and multiply them together:
`Total More Damage Multiplier = (1 + % More Multiplier 1 / 100) * (1 + % More Multiplier 2 / 100) * …` - Calculate Average Non-Crit Hit Damage: Multiply the average base damage by the total increased and more damage multipliers:
`Average Non-Crit Hit = Average Base Damage * Total Increased Damage Multiplier * Total More Damage Multiplier` - Calculate Average Crit Hit Damage: Multiply the non-crit hit damage by your critical strike multiplier:
`Average Crit Hit = Average Non-Crit Hit * (Critical Strike Multiplier % / 100)` - Calculate Average Hit Damage (Considering Crit): This weights the non-crit and crit damage by their respective chances of occurring:
`Average Hit = (Average Non-Crit Hit * (1 – Crit Chance % / 100)) + (Average Crit Hit * (Crit Chance % / 100))` - Calculate Final DPS: Multiply the average hit damage by your attack or cast speed (times per second):
`DPS = Average Hit * Attack/Cast Speed`
This provides a good estimate of your hit DPS before enemy defenses are considered.
| Variable | Meaning | Unit | Typical Range |
|---|---|---|---|
| Base Damage (Min/Max) | Damage range of the skill/weapon | Damage Value | 1 – 1000s |
| Increased Damage (%) | Sum of all additive % damage increases | % | 0 – 1000s |
| More Damage (%) | Multiplicative % damage increases | % | 0 – 100s per source |
| Attack/Cast Speed | Attacks/casts per second | per second | 0.5 – 15+ |
| Crit Chance (%) | Chance to critically strike | % | 0 – 100 |
| Crit Multiplier (%) | Damage multiplier on crit | % | 150 – 1000+ |
Variables used in the PoE DPS calculation.
Practical Examples (Real-World Use Cases)
Let’s see how the PoE DPS Calculator works with some examples:
Example 1: Elemental Hit Deadeye (Mid-game)**
- Base Damage: 150-450 (average 300)
- Increased Damage: 350%
- More Damage 1 (Support Gem): 40%
- More Damage 2 (Ascendancy): 25%
- Attack Speed: 4.5 per second
- Crit Chance: 50%
- Crit Multiplier: 350%
Using the PoE DPS Calculator: Avg Hit (with crit) ~2756, DPS ~12402.
Example 2: Blade Vortex Assassin (End-game)**
- Base Damage: 300-450 (average 375)
- Increased Damage: 500%
- More Damage 1 (Support): 44%
- More Damage 2 (Support): 35%
- More Damage 3 (Ascendancy): 20%
- Cast Speed (hits per sec from BV): 7.5 (effective)
- Crit Chance: 95%
- Crit Multiplier: 550%
Using the PoE DPS Calculator: Avg Hit (with crit) ~21845, DPS ~163837 (per blade, more with multiple blades hitting).
These examples show how different stats contribute to the final DPS calculated by the PoE DPS Calculator.
How to Use This PoE DPS Calculator
- Enter Base Damage: Input the minimum and maximum base damage of your skill. You can find this on the skill gem or weapon, modified by added damage from gear.
- Input Increased Damage: Sum up all sources of “% increased damage” that apply to your skill from your passive tree, gear, jewels, and buffs. Enter it as a percentage (e.g., 250 for 250%).
- Add More Damage Multipliers: For each “more” damage multiplier (usually from support gems or ascendancy passives), enter the percentage value (e.g., 39 for a 39% more multiplier). If you have fewer than three, leave the extra fields as 0.
- Set Attack/Cast Speed: Enter your skill’s attacks or casts per second, as shown in your character sheet or calculated from your base speed and increased attack/cast speed modifiers.
- Specify Critical Strike Stats: Enter your critical strike chance (as a percentage, 0-100) and your critical strike multiplier (as a percentage, usually starting at 150).
- View Results: The PoE DPS Calculator will update in real-time, showing your estimated DPS, average non-crit hit, average crit hit, and average hit considering crit.
- Analyze Charts and Table: Use the charts to see how DPS scales with crit chance and speed, and the table for a breakdown of damage components.
The results from this PoE DPS Calculator give you a baseline to compare different setups, but remember it doesn’t include enemy defenses or very specific conditional effects.
Key Factors That Affect PoE DPS Results
- Base Damage: The foundation of your damage. Higher base damage (from the skill gem itself or added damage on gear) directly scales all other modifiers.
- Increased Damage: Additive increases. While important, they have diminishing returns compared to “more” multipliers when you already have a lot.
- More Damage Multipliers: These are multiplicative and provide the largest boosts to damage. Prioritizing more multipliers from support gems and passives is key for high DPS.
- Attack/Cast Speed: How often you hit. The faster you attack or cast, the more damage you deal over time, assuming you can sustain the resource cost.
- Critical Strike Chance & Multiplier: Crit builds rely on high chance and multiplier to significantly boost average damage. The balance between them is important.
- Enemy Defenses: Though not in this simple PoE DPS Calculator, enemy resistances, armour, and damage reduction significantly reduce your effective DPS in the actual game.
- Penetration & Resistance Reduction: Overcoming enemy defenses through penetration (elemental) or resistance reduction (curses, exposure) is crucial for effective damage.
- Accuracy (for Attacks): If your chance to hit is not 100%, your effective DPS is reduced. Spells always hit.
A good build using a PoE DPS Calculator for guidance will balance these factors.
Frequently Asked Questions (FAQ)
- Is this PoE DPS Calculator 100% accurate?
- No, this is a simplified calculator for hit-based damage. It doesn’t account for enemy defenses (resistances, armor), damage over time, or complex conditional modifiers that tools like Path of Building (PoB) try to simulate. It provides a good baseline comparison, however.
- Where do I find these values in Path of Exile?
- Base damage is on your skill gem/weapon, increased damage is summed from your passive tree and gear, “more” multipliers are often on support gems, and speed/crit stats are in your character sheet’s offense tab.
- What about damage over time (DoT) DPS?
- This PoE DPS Calculator focuses on hit-based DPS. DoT DPS is calculated differently, based on base DoT, increased/more modifiers for DoT, and duration.
- How do I account for enemy resistances?
- You would need to multiply the final DPS by `(1 – enemy resistance % / 100)` after accounting for your penetration and resistance reduction. This calculator doesn’t include enemy stats.
- What is “Path of Building (PoB)”?
- Path of Building (PoB) is a much more comprehensive offline build planner and PoE DPS Calculator for Path of Exile that can import your character and simulate many more game mechanics for a more accurate DPS estimate. Consider it an advanced Path of Building tutorial.
- Why are “More” multipliers better than “Increased” damage?
- “Increased” damage sources are additive with each other, while “More” multipliers are multiplicative with each other and the sum of increased damage, leading to much larger overall damage boosts. See our PoE damage explained guide.
- How do I improve my DPS in Path of Exile?
- Look for more base damage, more multipliers (support gems), attack/cast speed, crit chance/multi (if crit build), and ways to reduce enemy defenses. A good PoE build guide can help.
- Does this PoE DPS Calculator work for both spells and attacks?
- Yes, as long as they deal hit-based damage. The inputs (base damage, speed, crit, etc.) apply to both, though attack builds also need to consider accuracy.
Related Tools and Internal Resources
- PoE Beginner’s Guide: New to Path of Exile? Start here to understand the basics before diving deep into DPS.
- PoE Currency Guide: Learn about the currency system to trade for better gear and improve your DPS.
- PoE Endgame Builds: Explore powerful builds that maximize DPS for endgame content.
- Path of Building Tutorial: A guide to using the more advanced PoB tool for detailed DPS calculations and build planning.
- PoE Damage Scaling Explained: A deep dive into how damage is calculated in Path of Exile.
- PoE Skill Gems Database: Browse skill gems to find those with high base damage or good scaling for your build.